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Tag: mod

Millennium Falcon mod (final)

Wanted to post the final version with properly sculpted lens (I sanded down the excess), including the vertical striations etched in with a dremel. It’s tied to some controlled lighting right now but after playing a premium on location that was lit the whole time I think I’ll end up moving it to a persistent GI socket. I’m glad I did this.

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Baby steps (M.F. mod)

Cut the makrolon for the “lens” with some newly acquired snips. Turns out metal snips are perfect for rough cutting materials in the plexi family. Random reading on Pinside often yields tips like these.

I’ve still got to figure out the bracket solution. I ordered a cutting blade for my dremel (misplaced all my attachments!) and I’ll be cutting an access for the bulbs later this week. I’ll sand out and refine the shape of the lens when I can test with light.

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Working on a Star Wars mod

Used the dremel to grind out the plastic on this millennium falcon toy (from the X-Wing game) where the blue lit propulsion area is. is that hyperdrive or rockets or engine or what? I have no idea but it will glow blue. I’m cutting some plexi to fit in perfectly there and it will serve as a lens for the LEDs inside the ship.

Next i need to figure out my bracket endgame so i can create a hatch or hole on the bottom of the ship to insert the 2 LED sockets.

Must say again how much i love the Comet Matrix system. I’m going to add the dimmer component on this so i can dial it in perfectly.

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