Tag: taxi
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Taxi repairs and upgrades
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Putting in pinball work
Tomorrow I’ll go through Funhouse and that’ll mean I’ve got 8 machines nicely dialed in.
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Taxi bell woes
Got a new clapper and coil for the bell so I could hook it up. Unfortunately now as soon as the power is on the bell rings. Bad transistor? I don’t have it in me tonight to troubleshoot. I did manage to fix a couple other annoying issues on Taxi. The Dracula catapult now sends…
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Taxi is back!
Had Gavin come over to fix up Taxi and Big Guns. Best decision ever and money well spent. Everything is tip top now with the exception of the bell which needs a new coil. Played a few rounds and was reminded of just how much I love this dang game. Of course on my third game of…
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Taxi spinout kicker ain’t kicking
Thinking this is something mechanical like a broken solder joint. Definitely not a fuse. I didn’t want to get sucked into a repair tonight so I’m saving it for another day. When Soren sees this sign he’ll be bummed for sure.
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Taxi, before & after pics
Before and after pics from the Taxi restoration. Night and day.
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BAM! (Taxi!)
I now have all the plastics and plastic ramps installed. All I’ve got left now are 4 wireforms to polish, wax, and install. Then it’s putting the apron on, installing the flipper bats, then it’ll be playable. There is still a list of more cosmetic/mod type things i want to finish after that, but once…
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Swooning for Taxi
Unfortunately, Taxi is not playable just yet. Problems to fix 🙁 For the record, what makes this not playable: Lots more tweaking to do aside from that but VERY exciting!
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Cleaned Taxi flat plastics
Novus 2 and 1 on all the flat plastics. I need to assemble the connected plastics and the decorative mini posts and figure out where I am potentially missing posts. I was able to attach one of the small plastics and it was quite satisfying. Only plastic parts left to clean are the spinout ramp…